Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell.
An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Attack Parameters
Impact Assessment
CVSS Vector v3.1
Weakness Type (CWE)
Vulnerable Products 1
| Configuration | From (including) | Up to (excluding) |
|---|---|---|
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Coding-Solo Godot_Mcp
cpe:2.3:a:coding-solo:godot_mcp:*:*:*:*:*:*:*:*
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0.1.1
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